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Game Development Workshop – Session 2

Posted on September 26, 2011 in: Game Development, Uncategorized, Workshops|Post Comment

Hi all,

Last Wednesday we did the first of four sessions for the Game Development Workshop at 091 Labs.

It went very well, covering Unity basics (objects, components, input) and Game State Management.

 

If you missed the first Session but would still like to take part it’s not too late to do so. All project files will be provided on the night and I’ll answer any questions you may have.

 

Session two is this Wednesday, at 6pm. We’ll be covering the following topics:

  • Adding (dumb) enemies to the game.
  • Colliders and detecting collisions.
  • Creating a damage system (doing and taking damage).
  • Controlling particles (and explosions).
  • Adding a scoring system.
  • Adding a win/lose condition and associated game states.

 

Below is a screenshot from the upcoming session build showing the player ship destroying a frigate.
The resulting explosion is pushing the other frigates away.

 

Details

  • Runs on the 28th Sept, 5th Oct & 12th Oct.
  • From 6pm to 10pm.
  • At 091 Labs.
  • The workshop costs €20.
  • No need to book or pre-pay.

 

What You’ll Need

  • A laptop with Unity installed.
  • Experience of a programming language.

 

Game Development Workshop

Posted on September 15, 2011 in: Game Development, Workshops|Post Comment

Starting Wednesday 21st and taking place over four weeks, the Game Development Workshop will guide participants through the development of a game.

Rather than concentrating on the basics, like input and movement, we’ll be going over how to put a game together using object orientated programming techniques such as Managers, Game States and Finite State Machines.

We’ll be using Unity with C# to develop, though the methods used can be applied to almost any language or framework (including XNA).

 

Details

  • Runs on the 21st Sept, 28th Sept, 5th Oct & 12th Oct.
  • From 6pm to 10pm.
  • At 091 Labs.
  • The workshop costs €20, this covers the four sessions and is payable at the first.
  • No need to book or pre-pay.

 

What You’ll Need

  • A laptop with Unity installed.
  • Experience of a programming language.
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